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  • I'm Gonçalo

    Your friendly neighborhood designer-developer hybrid; never afraid to take risks, and always looking for ways to be wrong.

About

About

Gonçalo de Jesus is a Narrative and Game Designer.

His work is precisely as he writes it; the words arranged in ways that occasionally make sense. His storytelling often has a beginning, a middle, and an end, although not always in that order.

When closely analyzed, his writings inspire deep thoughts such as "Ah, yes. That is writing."—which are, technically, correct.

Despite his best efforts, the projects he works on are determined to remain in development limbo, ensuring he is known for very little at all.

His most defining trait? Having only a slim one-in-seven-thousand chance of fooling anyone by writing about himself in the third person—a chance he takes every single time.


Specialties

Narrative Design

Writing

Technical Design

Programming

Experience Summary

Years of writing experience
☛ 1y creative
☛ 2y technical
Years of programming experience
☛ (C#, JS, C++)
Year of team leading experience☛ In game programming
Years of game and level design experience☛ Independent work
Skills

Writing

Worldbuilding

Dialogue and Scriptwriting

Branching Narratives

Interactive Storytelling

Environmental Storytelling

Documentation

Research

Technical Documentation


Game Design

Narrative Design

Game Design

Level Design

Technical Design

Quest Design

UI and UX Design


Programming

Unity

C#

Unreal Engine

Visual Scripting

C/C++

HTML and CSS

JavaScript

Shader Programming

Shader Visual Graphs


Languages

English

Fluent (C2)

Portuguese

Fluent (Native)

Spanish

Intermediate (B1)

Others

Adobe Photoshop

Adobe Illustrator

Blender

Good Jokes

Doing the Max Payne Face

Making the Meanest Minced Beef w/ Rice

Samples

Writing

Bark sheet for Coinhead, a playable character in the work-in-progress MOBA Regents of the Undead Realm. Contains an intro to the game and the character, as well as a complete sheet for in-game barks.

Google Sheets PDF

Character profile for a playable character from work-in-progress MOBA Regents of the Undead Realm. Contains name, roles, alignment, descriptions, short story, abilities, and related topics.

PDF

Character profile for a playable character from work-in-progress MOBA Regents of the Undead Realm. Contains name, roles, alignment, descriptions, short story, abilities, and related topics.

PDF

Spec script for the pilot episode of Apartment, a comedy show about roommates living in a massive complex in a town transformed by climate change.

PDF

Location bio for The Shattered Combine. Contains a summary of the location and its context, architecture and lifestyle, and a summary of its history.

PDF

Spreadsheet with the story content for An Interdimensional Ode to the Oresis Tree. Contains all story content, including descriptions of rooms and items, room layout, and a walkthrough of the critical path.

Google Sheets PDF

Game Design

Level Design Document for the Exaud Meets Lobby. Contains context, and excerpts of the layouts and the design process.

PDF

Design document proposing a minor narrative system - the Segue System -, that dynamically manages the introduction of segues in branching dialogues with NPCs to improve continuity and immersion.

PDF

Quest Design Document for Blood Bound By Loose Ends, a fictional major side-quest created for the Grand Theft Auto series. Contains information about the quest's context, main story beats, flow, and outcomes.

PDF

Technical Design Document Proposal for Spinshot, a handball simulation game. Contains base information about the game, an overview of the game as a product. Also delineates its control system, database structure, and a philosophy to integrate game design into the file system for maximum customization and immersion.

PDF

Projects

Project Summary

This World of Orange
(canceled)

Technical Narrative Designer

Trailer on YouTube

An Interdimensional Ode to the Oresis Tree
(solo, released)

Game Writer
Programmer

Play Online

Puckdrop
(solo, in development)

Technical Game Designer

Regents of the Undead Realm
(solo, in development)

Game Writer
Technical Game Designer

The Ball Who Wanted More
(short film, released)

Writer
Video Editor

Watch on YouTube

Dweebs Global YouTube channel
(discontinued, 2020-2022)

Scriptwriter

YouTube Channel

Ink
(solo, released)

Game Designer
Level Designer

Get it on Google Play Store

Phased
(solo, released)

Game Designer

Get it on Google Play Store

Exaud Meets
(development ceased)

Level Designer

Blog Post

Kaidan Project: Alone
(discontinued, 2022-2024)

Lead Game Programmer

Official Website

LDN Interactive
(B2B solution)

Technical Writer
Unity Developer

Demo Showcase

Emotional Recognition Research
(academic paper)

UI & UX Designer
Unity Developer

Research Paper

VS2020
(B2B solution)

Motion Graphics Designer (In-App Tutorials)

Demo Showcase
Experience

Work Experience

Exaud

Technical Writer · Software Developer
11/2021 - Present | Full-time

☛ Designed and implemented multiplayer features in gamified experiences;
☛ Authored internal technical and design documentation;
☛ Presented project proposals within technical specifications.
☛ Designed a level for an online gamified experience.

Tech Lead (Parental Leave Cover)
12/2023 - 02/2024 | Full-time

☛ Led a Research and Development team to exceed client expectations;
☛ Streamlined non-technical team members' pipelines with designer-friendly tools;
☛ Generated great interest in moving the project into pre-production.

Junior Software Developer
11/2020 - 11/2021 | Full-time

☛ Implemented multiplayer features in gamified experiences;

Rogue Artists Ensemble

Lead Game Programmer
10/2020 - 01/2023 | Contract

☛ Led programming for narrative-focused AR game Kaidan Project: Alone;
☛ Created tools for smoother asset integration by non-technical teammates;
☛ Programmed LA-based augmented reality events and interactions.

Dweebs Global

Scriptwriter
01/2021 - 05/2021 | Freelance

☛ Wrote scripts for mental health awareness videos, promoting Dweebs Global's free mentorship and therapy services.

Ground Control Studios

Technical Narrative Designer
04/2020 - 09/2020 | Internship

☛ Developed plot and content for a narrative-oriented puzzle game;
☛ Co-wrote with guidance from a narrative consultant;
☛ Created and maintained narrative and puzzle design documents;
☛ Prototyped in-engine narrative sequences and game mechanics.

HEI-Lab Universidade Lusófona

UI & UX Designer
11/2019 - 03/2020 | Internship

☛ Designed UX based on research in emotional responses;
☛ Translated gathered insights into user-centered interfaces.

Education

Lusófona University of Porto

Videogames and Multimedia Applications
09/2017 - 06/2020 | Bachelor's Degree

Grade: Finished top of class, with a 4.1/5 GPA
☛ Game Design I & II: 18 out of 20
☛ Scriptwriting and Interactive Narrative: 16 out of 20
☛ Interaction Design: 16 out of 20
☛ Communication Design: 17 out of 20
☛ All Programming courses 16 or above

Contact

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